(no subject)

Date: 2006-03-25 01:10 pm (UTC)
From: [identity profile] stillcarl.livejournal.com
REBOL's suitable for CGI work (like perl) and for 2D applications, but not 3D stuff.

It's strengths are its small, runs on a host of platforms, (it's a scripting language), it's very net-friendly, it's (perhaps) easy to learn, it's very easy to create user-interfaces with and, umm, other stuff.

It's weakness is its slow rate of development (over the past few years), it's not open-source, (although there's very usable free versions), and hardly anyone knows about it, so REBOL jobs are never advertised.

Home page here: http://www.rebol.com/ and get "View" if you want to try it out.

If however it's 3D games you'd like to make, maybe Blitz is what you want? See...

http://www.blitzbasic.com/

I used to program in the 2D version of that many moons ago, (see...

http://www.hi-toro.com/shareworld/archives/programs.html

but don't try any of them - they don't run on PCs!), and I know one one of the support guys for the current version.

Ask if want more info! Not that I know much about Blitz3D, but REBOL I do know a lot about.

(no subject)

Date: 2006-03-25 02:21 pm (UTC)
From: [identity profile] vriad-lee.livejournal.com
no, i don't want to program anything, including games, that was my point. i thought you should, since you already have the experience et cetera. is it great fun to program things? paul graham compared programming to painting, but i don't quite believe him, somehow.

(no subject)

Date: 2006-03-25 09:20 pm (UTC)
From: [identity profile] stillcarl.livejournal.com
It was great fun when I started 25 years ago - on a computer with 1k of memory! Writing a big program (with little planning:) is a bit like holding a cathedral in your head. This gets harder as you grow older! And I was 29 when I started...

I wouldn't consider it to be like painting. It's more of a craft than an art. You learn how to do stuff quicker and better over the years, and what you produce is possibly useful, as apposed to being an expression of your emotions or POV. (Though games can be that.)

I'm planning to build a website soon, (which I've already written two programs for, one of which will be used to maintain it, and the other maybe not now), which will keep me busy if I can get started on it. A game I'd like to write is a semi-online one, (meaning not a full-on, multi-player blaster), but that's on hold until I get this website up an running.

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